A summary is also provided on the level selection. It’s all changed in the last few levels with the game connecting each level to a story. This might be because the game doesn’t make its levels memorable – you just have to clear the levels without paying attention to anything else. Everything doesn’t seem to make sense at first until the game gives a hint that everything is connected, which I couldn’t seem to figure out by myself. Some optional actions such as reading a newspaper, listening to a radio, and talking to your mom are also available if you want to get more depth of what’s happening in the game. StoryĬutscenes are usually provided before and after each level starts. The level selection also looks great with the unique, great-looking typography for each level title and image presentation of the victim. It gives a unique look to the game, especially with characters that look like a less detailed 3D model walking on a 2D plane. The game uses a simplistic art style with bright colors.
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